The Brief
We were approached by Wuerth to create a demo for an internally usable corporate VR communication platform for training. Over time and development cycles, the requirement expanded to a fully functional modular VR universe with up to 15 people in the same virtual place.
Our Approach
We realized that VR was a relatively new concept and wholesome adoption would be difficult for a company that was over a 100 years old. We started with the demo and made it as functional as possible within the given timeline. This was to work only on a PC and an HTC Vive. Once the concept was accepted, we moved on to develop and eventually, introduce a host of new devices and features.
With the initial demo, we created a large warehouse location and invited 3 people to join in on their VR headsets and test the experience. Once they liked it and wanted us to be the ones to create their entire platform, we used all our API’s and existing integrations along with newly developed tools to create a much larger thorough and modular experience. During this development phase, we also steadily beta tested the environment with individuals who had never used VR before. Over the months, we added support for the Oculus Rift as well, and then later, a major update to make it compatible with mobile VR devices like the GearVR, Oculus Go and then eventually, the Oculus Quest.
A host of new features and modular worlds were also added along with various windows apps to control user experience.
The Result
We are now running servers with clients and users joining in from all around the world. ToolboxVR is incredibly successful within the company, with new world requests coming in often. We are currently in the second year of development with Wuerth and keep pushing updates for new devices, features and worlds as and when required.